GG Weekly Videogame News RSS Feed
Interview with Croteam's Co-Founder Talk about Serious Sam3 and more. bigdownload.com news aspro
[gamasutra.com] Bard's Tale Co-Creator Interview Funny story about Dragon Wars. gamasutra.com news aspro
[siliconera.com] First BlazBlue PSP Screens From Famitsu. siliconera.com media aspro
[joystiq.com] Hydro Thunder 400 MS Points on XBLA Today "Arguably the best racing game on Xbox Live Arcade" joystiq.com news aspro
[arstechnica.com] Ars technica Reviews FO: New Vegas:Dead Money "quite a bit of dull backtracking" arstechnica.com editorial impressions aspro
The Last Story Presentation Sakaguchi and co's showing recorded for your belated convenience. ustream.tv Agnates
[joystiq.com] US Retailer GameStop Taking 3DS Pre-orders $25 or $50 depending on the store. joystiq.com news aspro
[gamespot.com] New US Releases Week of Dec. 26, 2010 Dead Rising:West, Exploding Fist, Ball Busters. gamespot.com news aspro
Ten Memorable Trends of this Generation Opines Ripten.com ripten.com editorial aspro
The 10 Funniest Games of 2010 Meat Boy!!! ...and others! splitsider.com impressions phantom_leo
[siliconera.com] Catherine Will Be Getting Demo Atlus' HD debut will show more than trailers. siliconera.com media news aspro
Weekly Japanese Sales NSMBW breaks the 6 million mark. andriasang.com news aspro
New Uncharted 3 Videos ripten.com media aspro
[eurogamer.net] Uncharted3 Will NOT Be More Open-Worldish Naughty Dog clarifies desert doesn't mean more open. eurogamer.net news aspro
APB Still Not Dead New owner's blog says re-launching in 2011. bigdownload.com news aspro
[joystiq.com] Some Uncharted 3 footage from Joystiq. The Drake is good. joystiq.com media news travo
[ign.com] Nintendo World Playable Line-up Announced 3DS games take front and center ign.com news robio
Student Faces 3 Years in Prison For Modifying Xbox 360 That sounds reasonable choiceopinion.com news robio
[thetanooki.com] Ubisoft bringing “sexy” dare game to Wii and PS3 Challenges Leisure Suit Larry for most pathetic thetanooki.com news robio
[pcmag.com] Rumor: Epic Mickey heading to the PS3? Could be out in May if true - but most likely a prank? pcmag.com news robio
[gaming-age.com] Amazon's Video Games Year-End Deals Begins Games up to 60% off gaming-age.com news robio
[siliconera.com] Pokemon Black & White Trailer The debut English trailer. siliconera.com media aspro
[joystiq.com] Dynasty Warriors 7 Coming Stateside March 22 joystiq.com news aspro
Tactic's Ogre Director Interview Talks about new PSP game and Vagrant Story. 1up.com news aspro
PS3 Private Keys cracked PS3 hacked beyond all recovery psgroove.com news Ellyoda
[flickr.com] New Radiant Historia Screens Nice SNES vibe. flickr.com media aspro
[gameinformer.com] Sakaguchi Could Retire If Last Story Bombs "it would be meaningless to make games" gameinformer.com news aspro
New Infamous 2 Footage Looks pretty good. ripten.com media aspro
Black Ops Most Stolen Game of 2010 Pirated 4.2 Million times. ripten.com news aspro
[digitalspy.co.uk] Glasses Free 3D Coming From Apple: World Splooges Nintendo says "hi" digitalspy.co.uk aspro
[gameinformer.com] Resident Evil Barry Flashes His Weapon For Vader gameinformer.com news aspro
[siliconera.com] Pokemon, Mario and FF Were Japan's Top Sellers 2010 Tomodachi Collection and God Eater were the best-selling new franchises for the year. siliconera.com news aspro
[arstechnica.com] Duke Nukem Forever Gets Dated Feb.1, 2011 arstechnica.com news aspro
[gameinformer.com] New Screens From Tomb Raider Reboot gameinformer.com media aspro
[siliconera.com] Ubisoftz Highest Selling Franchise It's not Assassin's, or Prince of Persia. siliconera.com news aspro
[siliconera.com] 3D Slider on 3DS Can Be Locked to Off Position Parental control for users under 6? siliconera.com news aspro
Dude Gets 2.5 Years for Pirating $700,000 in Games Used his work e-mail, got busted. ripten.com news aspro
[gamasutra.com] Gamasutra: Top 5 Under Rated Games of 2010 Sin and Punishment 2 is #1 gamasutra.com editorial aspro
2010 in quotes “I make videogames for the so-so company Namco Bandai Games” robotgeek.co.uk editorial Foolz
[gametrailers.com] Uncharted 3 Story Interview gametrailers.com editorial media Foolz
[gametrailers.com] Uncharted 3 Gameplay Evolution Interview gametrailers.com editorial media Foolz
[gametrailers.com] Robotics;Notes Japanese Debut Trailer Can has semi-colon. gametrailers.com media Foolz
[gametrailers.com] Star Wars: The Old Republic, Republic Trooper Trailer Tongue twister! gametrailers.com media Foolz
[gametrailers.com] Cthulu Saves the World Debut Trailer Independant as fuck gametrailers.com media Foolz
[gamespot.com] World of Warcraft: Cataclysm Review 8.5 Cataclysm doesn't improve World of Warcraft as dramatically as the free update that preceded it did, but it's still a great expansion pack for anyone with high-level characters. gamespot.com impressions Foolz
[gamespot.com] Judge certifies EA football class-action suit Court gives gamers the go-ahead to join litigation surrounding alleged anticompetitive practices by Madden NFL publisher since January 1, 2005. gamespot.com news Foolz
[joystiq.com] Quake Beaten In Under One Hour No cheats used. joystiq.com news aspro
[joystiq.com] Scott Pilgram DLC Arrives Unfortunately, it's broken. joystiq.com news aspro
[joystiq.com] PSP Best Selling Console in Japan 2010 Are we even on the same planet? joystiq.com news aspro
[siliconera.com] Square Has Yet Another Final Fantasy Spin-Off "Final Fantasy Type Zero" siliconera.com news aspro
[gameinformer.com] Nintendo: 3DS Harmful to Young Eyes Might be a bit of a marketing problem... gameinformer.com news aspro
[kotaku.com] Galactus and Taskmaster in Marvel vs Capcom 3? Ummm... Robio? What's a Taskmaster? kotaku.com media phantom_leo
[kotaku.com] Man Hit by SUV While Playing Real-Life Frogger How to Thin the Stupidity Gene Pool. kotaku.com news phantom_leo
[destructoid.com] Marvel Trademarks "Secret Wars" for Gaming. Robio Take Note! destructoid.com phantom_leo
[destructoid.com] Xenogears and Vagrant Story Coming (Soon?) to US PSN! Haven't they been out in Europe for a while? destructoid.com news phantom_leo
[gamespot.com] Pachter Predicts: HD Wii With Better CPU Also goes on about "premium" multi-player. gamespot.com editorial aspro
[youtube.com] Classic Game Room 2010 GOTY Awards youtube.com editorial media Ravenprose
Tales of Xillia pics and art andriasang.com media gamingeek
[mcvuk.com] MCV: The best Quotes of the Year mcvuk.com editorial gamingeek
[eurogamer.net] Eurogamers GOTY picks eurogamer.net editorial gamingeek
[gamestop.com] Gamestop list Gears of War Ultimate gamestop.com news gamingeek
[gamekyo.com] Animal Resort 3DS pics gamekyo.com media gamingeek
Miyamoto on Skyward Sword development " for the most part, we're kind of in the final stretch at this point." zeldainformer.com news gamingeek
[officialnintendomagazine.co.uk] Professor Layton vs Phoenix Wright preview officialnintendomagazine.co.uk impressions news gamingeek
[computerandvideogames.com] CING: CVG look back on this once great company computerandvideogames.com editorial gamingeek
[gamesradar.com] The Greatest videogame moments of 2010 From Gamesradar gamesradar.com editorial gamingeek
[engadget.com] Engadget on 3D health warnings engadget.com editorial gamingeek
[gamekyo.com] Criterion developed Burnout Wii/DS cancelled Ex-designer shows pics gamekyo.com media news gamingeek
[gametrailers.com] Gametrailers Wii game of the year is.... gametrailers.com media gamingeek
Another Korean Dies During Gaming Marathon Hydrate people! bigdownload.com news aspro
[joystiq.com] Battlefield: Bad Company 2 maps unlocked for 360 and PS3 pla Seems they were a little slow. joystiq.com news travo
Tales of Graces Localization Coming This Year Fan translation project. ripten.com news aspro
[gamasutra.com] The Psychology of Games Gamasutra Discusses the Pitfalls of GOTY debates. gamasutra.com editorial phantom_leo
Level Design Lessons from Super Mario Bros. 3 significant-bits.com editorial impressions Ellyoda
[gameinformer.com] Interview: Super Meat Boy Creator "The Flash version of the game was quite s----y." gameinformer.com editorial news aspro
[vg247.com] Interview: Uncharted's Cinematics Director "Die Hard – you can watch it today, it’s a fantastic film." vg247.com editorial news aspro
[gamespot.com] US New Releases Week of Jan 02, 2011 Lost in Shadow, ilomilo, Star Drone... gamespot.com news aspro
[gameinformer.com] Dead Space Save File Unlocks Weapon in Sequel Any save file from first game. gameinformer.com news aspro
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Mon, 27 Dec 2010 06:25:22
Agnates said:

Thank God (Nyaa) games writing isn't as difficult.

Your welcome.

And if you are going to start reading Wiki, try reading Ignosticism. My personal favourite.

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Mon, 27 Dec 2010 06:33:49

They'll have a recorded stream up tommorow for those who missed it, if no third party recorded it.

Edited: Mon, 27 Dec 2010 06:34:03
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Mon, 27 Dec 2010 06:37:24
Agnates said:

Awesome Last Story detail Happy

You forgot to mention that you can make everyone fight in the nude

Steel's GoTY 2011 confirmed!

Edited: Mon, 27 Dec 2010 06:38:08
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Mon, 27 Dec 2010 06:44:56
I mentioned streaking.

Recording can be viewed on ustream now. And YouTube:
Edited: Mon, 27 Dec 2010 12:38:56
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Mon, 27 Dec 2010 06:53:32
+1

Apparantly Iwata unexpectedly showed up and started to grill some people. LOL

Iwate is going alpha male on the Gooch.

Will watch the upstream when I get back to work

Edited: Mon, 27 Dec 2010 07:08:32
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Mon, 27 Dec 2010 07:45:08
+1
New The Last Story footage, battle system details. Embed:

Other updates here (equipment) here (battle) and here (world). Lots of screens, but it's all in flash. Good shit.
http://img525.imageshack.us/img525/2696/dwm2010122710071433.jpghttp://img267.imageshack.us/img267/8451/dwm2010122710080101.jpghttp://img264.imageshack.us/img264/1088/dwm2010122710081342.jpghttp://img266.imageshack.us/img266/1488/dwm2010122710090159.jpghttp://img443.imageshack.us/img443/4545/dwm2010122710091831.jpghttp://img5.imageshack.us/img5/1442/dwm2010122710092202.jpghttp://img824.imageshack.us/img824/292/dwm2010122710093524.jpghttp://img840.imageshack.us/img840/3745/dwm2010122710094571.jpg
Edited: Mon, 27 Dec 2010 08:09:20
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Mon, 27 Dec 2010 08:41:24
+1
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Mon, 27 Dec 2010 11:49:35

Happy Christmas GG!  All the best to you and your family.  Missed you around here yesterday brother.

___

Listen to Wu-Tang and watch Kung-Fu

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Mon, 27 Dec 2010 12:50:02
+1
bugsonglass said:

Happy Christmas GG!  All the best to you and your family.  Missed you around here yesterday brother.

Thanks Bugs, Merry Christmas to you.

Right, got DKC Returns and Halo Reach.

DKC is good, solid that is. Very nice graphics, on my SDTV it looks like those dolphin screens, super clean and I love the art style. Up to the 3rd world now, like Robio I enjoy it, but I don't see what the fuss is about though, it hasn't done anything that has wowed me yet (although the sunset level came close), it seems like a fun throwback title with great presentation.

In gameplay terms, I would give NSMB Wii the nod over this game.

It isn't as hard as the old DK games, but that is a good thing. One thing that bothers me is the speed is reduced so it doesn't feel as fluid or fast as the old games. Although, critically I would have to say that that makes the game a lot fairer and the zoomed out camera helps things too. You really can't bemoan the cheap design like you could with the old Rare games.

It does make the gameplay feel a little more sluggish this time though. Also DKs jump move has no slack, so there are a lot of times where they place the gaps in between platforms at the upper limit of how far your character can jump. It feels almost like stretching an elastic band to its limits, which I don't like. It's a solid 8/10 for sure and who knows, it might get better. I wish I could switch between DK and Diddy though.

Halo Reach, I don't like so far. I was expecting it to be awesome based on reviews and how it was Bungies last Halo game and all that. It just doesn't feel like Halo to me, something is missing. The music for a start, it's so mundane, does anyone know if they changed composers for this game or not? Graphics are great, technically, for some reason though it's not popping with me artistically, I think it might be missing out on some bright colours I am more used to. I could be mistaken here but I'm used to louder Halo colours and this seems more muted. It's also hard to get excited about more detailed renditions of character models you know so well already. Visually, to me, art and colour play a large role, particularly contrasting colours.

Also I am used to being the big bad mother****** in Halo, wading in and sorting things out where the normal humans couldn't cope. Instead I just another faceless Spartan and I'm often fighting in a squad. I like to mill about in FPS, pick my spot, pick my timing and then rush out at just the right time and take people down. Here, by the time I am ready to do that, the other Spartans have actually finished some battles for me without me getting any action. There was one point on this sniper mission an Elite was around the corner, I reload then rush out to shoot this guy and just as I'm ready to pull the trigger a bullet comes from my Spartan teamate and kills the elite with one shot to the head. I feel like they are taking gameplay away from me. The game has also taken a few COD inspirations, here it's not the good parts, they have fighting with a squad whereas I am a lone wolf FPS guy, then they have these cool looking first person cutscenes, but then the transition between cutscenes and gameplay is jarring - with a giant black screen one moment and then your hud, gun etc the next.

I am getting more used to seamless cutscene/gameplay transitions like what I have seen in Assasins Creed 2, Goldeneye or Silent Hill Shattered Memories. Also some cutscenes seem to have the No More Heroes 2 effect where in wide shots the frame rate can dip and then back to normal in the close ups or vice versa.

Also the objective indicator is here sometimes, not there other times, so I'm wandering about not knowing where to go next, desperately looking at my team mates for direction like a baby, only sometimes they do no move.

There was also this frustrating section on walkways between buildings I cleared everything out and was waiting around for the next sequence to trigger, nothing was happening, the objective indicator was wigging out or not even there. My objectives on the pause screen had been done. And then in the end like COD, it came down to wandering into an invisible trigger point  for the level to progress. It was sloppy and in COD it works out because the levels are fairly linear most of the time, in Halo where there is a far greater scope for movement and larger environments to walk about it, it feels sloppy as you spend a longer period of time wondering what to do.  

Other little things bug me here and there: The Sniper rifle controls in the same way it always has in Halo, I used to love it, but IR makes using an analogue for sniping feel rather clumsy. Dual analogue with machine guns is okay, when I am supposed to feel like a crack shot sniper, mechanically shifting the cursor with a stick makes me feel very clumsy compared to using IR.

What makes it worse is the AI, which has gotten a whole lot more annoying. Why have elites suddenly picked up this awful jiggly, crazy guy, jump randomly left to right, run like a man with pants on fire AI? It can be infuriating trying to line up a shot because they just jump left to right constantly and run randomly about like crazy people so it can be very hard to get a shot on them. Where is the nuanced Halo AI I used to know so well. I feel like I am holding a cream pie and some kid is standing with his back against the wall, laughing whilst he jumps intermittently from left to right.

But the biggest problem so far is gravitas, the game lacks it. Halo has always felt "epic" at moments and this just seems flat to me, a good FPS should be paced well with ebbs and flows, peaks and quiet. This game feels plateaued at a medium point. I've only played about 3 hours though. Also the story isn't clicking with me. Needs to be more obvious and in your face I guess.

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Mon, 27 Dec 2010 14:35:47

Ugh, don't post NSFW out of nowhere...

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Mon, 27 Dec 2010 14:39:19
Agnates said:

Ugh, don't post NSFW out of nowhere...

sorry buddy

___

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Mon, 27 Dec 2010 15:15:49
+1

last story looks awesome it nearly looks to good to be a wii game, more then ever i hope N/A gets it i need this game

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Mon, 27 Dec 2010 15:36:26
+1

I'm still not sure what I think about the Last Story. The gameplay doesn't really look like it's my thing, but that city is really amazing. Everytime I see it, the more I want to explore it.

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Mon, 27 Dec 2010 15:41:38

What about the gameplay don't you like? The combat mechanics look fairly intricate and involving yet also simple to use, without tired tropes like random encounters, separate battle scenes or whatever else, and with elements not often seen in JRPGs, like cover, stealth and interactive environments. It's like fantasy Mass Effect or something (but I disliked Mass Effect's combat, too plain and contained, this looks much more entertaining and interactive). About all I didn't like outside the few glitches and low end visuals here and there, was that they didn't use pointer controls for anything. Hopefully they've adapted those aiming elements to the pointer (there was a cursor option in a menu) to make an even more complete and polished package but it's ok if that's not the case. It gives me an Icewind Dale vibe in how approach, positioning and strategy are important elements. Do it wrong and the enemies make short work of you, but do it right and it's vice versa. That was demonstrated in the presentation once or twice, with the party going down fast when left without guidance or when not exploiting tactical advantages.

Edited: Mon, 27 Dec 2010 15:57:03
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Mon, 27 Dec 2010 16:23:58
+1

There's nothing that I can really point to specifically, other than I don't do particuarly well with this style of combat in games. I never have. Typically I play games of a slower pace or less intricate. Puzzlers, classic arcade, strategy, more traditional RPGs .... farming games.  That's not to say that I won't like this once I actually play it. There are always exceptions. Games of high quality in genres I generally avoid (with RE4 as the classic example).  This may be one, or it may not. I will likely give it a chance just to experience the city layout though. And hopefully I will be pleasantly surprised by the gameplay.

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Mon, 27 Dec 2010 16:28:27

Well it looks like planning and approach is a major element, not just hacking away at things. You also have the option of making the character auto attack enemies in range just by moving to their direction rather than require button presses, although you will need to manually block and evade. Then there's the command mode that pauses the battle and lets you order the next actions, although it can't be used all the time. I think there are enough slower pace elements alongside the hack and slash bits. Evading looked important in the boss fights but also not as hard to do and time as in something like Monster Hunter so you should be fine.

Edited: Mon, 27 Dec 2010 16:33:28
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Mon, 27 Dec 2010 16:48:31

Merry Christmas GG. Sorry you're not liking Reach so far. I hope things improve for you as the game progresses. Personally, I found Reach to be the best Halo title ever.

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Mon, 27 Dec 2010 17:22:27
+1

Guess who just braved the wind and snow to go put down money on a Nintendo 3DS!?

Yay!

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Mon, 27 Dec 2010 17:28:24
+1

Who?

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Mon, 27 Dec 2010 17:46:51

ME!

YAY!

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